Bugfix for disconecting struct and fuel lines CKAN

Mod fixes disconnecting struts and fuel lines connected during EVA construction mode after reload a saved game file.

License: GPLv3

Game Version: 1.11.2

Downloads: 1,600

Author: xmnovotny

Mod Website: Forum Thread

Followers: 3

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

KSP 1.11.x has a bug, that causes disconecting strut connectors and fuel lines connected during EVA construction mode after reloading save file. This is due to a wrong paring of MissionID and CraftID of the connector's target (the second end).

This mod work around that bug by changing MissionID of whole strut connector so both ends of strut connector has the same MissionID and KSP can connect it after loading a vessel.

Mod does two things:

  1. It fixes connector's MissionID instatnly when they are connected during EVA Construction mod
  2. After loading a save file and creating FlightGlobals (usually this is done when you start fly some vessel), it parse all "unloaded vessels" (=not actual flying vessel or nearby one) and tries to pair targets of strut connectors with a correspondig part. This can be done only when the target part's CraftId is unique for that vessel. For example when you will have two identical vessels docked together, all CraftIDs will be duplicated so correction cannot be done.
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