This mod is not known to work with the latest version of Kerbal Space Program 2. Proceed with caution.
Kurious events that inspire our kerbals to complete some science!
v0.1.2 - Changed the condition of tech unlocked and kuriosity experiments completed to handle a list of items rather than a single item - Added a feature to deprioritize an experiment (i.e. not run it) for all kerbals on a vessel once one of them has completed an experiment onboard - Added 8 more experiments, and adjusted conditions and running duration for several existing experiments (attempting to balance) - Minor bugfixes
v0.1.1 - Minor bugfixes
v0.1 - First release
This has been my first experience modding a game, having been a fan of KSP & KSP2 since the early days. I had read a lot about some of the perceived challenges and barriers to modding KSP2 that some of the KSP community had expressed, and was curious to see for myself. Although the modding scene here is small, it's been able to (within ~15 hours) guide me to the point of creating the first version of this mod, by solely using the SpaceWarp wiki, Patch Manager wiki, lurking in the KSP2 Modding Society Discord, and looking through some of the excellent examples of mods that have already been created. I'd like to call out a few of the modders whose work here has inspired and taught me, even if they don't know it... Cheese3660, Falki, Leonardfactory, Munix, Schlosrat, Safarte ...and many others
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.