RedKibble CTT Patches

Moves inappropriate and overpowered starting parts to better nodes on the TechTree

License: MIT

Game Version: 1.12.5

Source code: UncleMateo/RedKibble

Downloads: 11

Author: UncleMateo

Mod Website: Forum Thread

Followers: 1

Have you started a new career on a modded game, only to find you have more parts in unlocked by the START node on the TechTree than there are total parts in the stock game? Well it annoyed me too, so I made this mod.

RedKibble is intended to make the Early 'Career'/'Science' game less cluttered and more balanced. Many mods have parts that are dumped in the START node, giving 'Career' and 'Science' playthroughs an excessively large number of starting parts, many of which are overpowered and overshadow other parts that might otherwise be useful. This mod move early parts around for and integrates with BetterEarlyTree and the CommunityTechTree, and its intent is to streamline the modded early tech tree to limit the number of parts in the starting node and to redistribute those parts into nodes that actually make sense.

The following mods have had some parts moved around to better balance and declutter the start of the game:

AssetCapsule

ConformalDecals

CRE_BlackArrow

Firespitter

FirespitterExtended

Grounded

KerbalEngineerRedux

Kerballoons

KNES

Luciole

OpenCockpit

SunkWorks

SXT

Taerobee

Tantares

HideEmptyTechTreeNodes and ImprovedTreeEnginePlacement are highly recommended to compliment these changes.

**REQUIRES: **

ModuleManager CommunityTechTree(https://spacedock.info/mod/534/Community%20Tech%20Tree) BetterEarlyTree(https://spacedock.info/mod/2629/Better%20Early%20Tree)

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