A shader mod for Kerbal Space Program 1.12 - GTAO and Starfield currently available, more planned...
This mod completely overhauls the stock Galaxy Camera, replacing the static skybox with a fully rendered catalog-based starfield. No textures are used to define the stars—the stars are generated mathematically and rendered in real-time using your GPU.
Star Catalogs The starfield is driven by catalogs that define each star's position, brightness, and color. You can choose from several "real star" catalogs based on actual astronomical data from the Hipparcos satellite courtesy of the ESA, or generate your own custom starfield using the procedural generation controls.
Save and share your creations easily! All catalogs are stored as .bin files in the PluginData\StarCatalogs folder and can be shared with other players.
Important Note The stars will not be visible on the Main Menu. You must load into a game (Space Center, Flight, or Tracking Station) to see the starfield.
Unzip the archive into your Kerbal Space Program/ folder.
The folder structure should be: GameData/CinematicShaders/
All code is licensed via MIT License – See included LICENSE.txt file.
HYG Database (hyg_v42.csv) and derived real-sky catalogs (.bin files generated from this data) are licensed under CC BY-SA 4.0:
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Copyright (c) Astronexus (HYG Database)
You are free to: - Share: copy and redistribute the material - Adapt: remix, transform, and build upon the material Under the terms: Attribution + ShareAlike
Important: Real-sky catalogs derived from the HYG CSV (the included .bin files
in GameData/CinematicShaders/PluginData/StarCatalogs/) are derivative works
and inherit CC BY-SA 4.0 obligations. Procedurally generated catalogs
(random seed, no HYG data) are original works and can be shared freely under
any terms you choose.
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