Smooth Running

The game made faster where it wastes its time, each fix measured in the game first (first: the terrain's update, which the game starts again at every load and never stops).

License: CC-BY-4.0

ML/AI: 

Game Version: 1.12.5

Author: Ishiaki

Downloads: 297

Followers: 0

The game made faster where it wastes its time, each fix measured in the game first.

  • The terrain's update, once per world: the game starts it again at every load and never stops the old one; after an evening of play that was 6 ms of every frame. It ends the extra copies.
  • Handlers of things that are gone, cleared at every scene change: hundreds were left each time, keeping craft long gone in memory.
  • One clean-up fewer at every scene change: the game asks Unity for one it has just done, a fifth of a second each time.
  • Each frame at its own moment: every craft drawn where it has got to when the frame is drawn; the judder flying low over the sea from 0.31 to 0.07.
  • Frame blending, as a film camera's shutter blends motion, with the craft the camera follows kept sharp.
  • Fewer stalls: the first lift-off's code made ready, the terrain held to 8 ms a frame under time warp, a launch's terrain built once.

For KSP 1.12.x. Needs Keystone 0.9 or later and Harmony (HarmonyKSP). Fine beside KSP Community Fixes.

Works on: Mac and Windows 11: tried. Linux: not run.

More pictures, every setting and how it works: on GitHub.

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