PartOrganizer CKAN

Create custom part categories in the editor

License: Unlicense

Game Version: 1.2.1

Downloads: 5,272

Author: ShotgunNinja

Mod Website: Forum Thread

Followers: 45

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

PartOrganizer

This simple mod allow the creation of custom part categories in the editor.

EditorCategory

The mod parse all EditorCategory entries it can find inside the .cfg files in GameData, and use that information to create custom categories.

| PROPERTY      | DESCRIPTION                                                | EXAMPLE
| ------------- |------------------------------------------------------------|---
| name          | Unique name for the category                               | Electrical
| tag           | Tag used to identify parts that belongs to this category   | _electrical
| icon          | Url to the icon                                            | MyMod/icons/my_icon
| tooltip       | Optional tooltip shown when hovering the icon              | Electrical

`

Icons

An icon is required, and it need to be 32x32 pixels in size. The url to the icon is the path inside GameData, without file extension. If another image is present with the same url but ending with _selected, that image will be used when the category is selected.

Tag

The tag system is exploited to identify parts that belong to a category. In the example above, any parts that contain the string _electrical in its tags field will be included in the Electrical category.

Issues

To avoid showing a part in a custom category and in the stock category at the same time, the part category field can be set to none. This reduce the clutter, but has the drawback that the part can't be filtered by tag anymore in the stock search system.

Included categories

Only a category is provided, as an example: Electrical. It include solar panels, batteries, lights, rtg and fuel cells.

Adding a category

// define the category
EditorCategory
{
  name = ExplosiveDevices
  tag = _explosive
  icon = MyMod/icons/tnt
  tooltip = Explosive devices
}

// add parts to that category
@PART[Bomb01,NuclearDevice]
{
  @tags ^= :$: _explosive:    // add tag to the part
  @category = none            // optionally, hide the part from stock category  
}
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